Explainable trade secrets: an oxymoron or fertile ground for innovation?

Amendment to the Article 70a of the Polish banking law that came into effect in June of this year, is the first legislative initiative in European Union that has the aim to empower bank clients seeking an explanation of their credit score, or the prediction of their creditworthiness. Strengthening the protection granted to Polish clients by the General Data Protection Regulation (GDPR), this precedent in national law enables borrowers to request “information on the factors, including personal data, which affected the evaluation of their creditworthiness.”

Encountering bloody others in mined reality / AI & Society

This article explores interpersonal and human–computer interaction in the era of big data through the lens of Martin Buber’s relational ethics. Doing theory otherwise, it analyses the importance of other voices and speech through the case of digital assistants, questioning the implications of naming them ‘companions’. Following recent proposals to ascribe legal subjectivity to synthetic agents, the article explores the effects on agency, interaction with flesh-and-blood others and democracy in an attention economy enmeshed with technologies of behavioural manipulation powered by users’ utterances that enable novel forms of social control by owners of the means of communication.

Are You In A Relationship With A Machine? / Twaats Podcast

We interact a lot with machines. Whether we’re using our mobile phones, giving Alexa commands or even playing with a (sex) robot), we’re now giving these devices more intimate information than ever before. In a way, this means that we might feel like we are in a private relationship with them, but the reality is that a lot of corporations hold this data. But we’ve always had a relationship with machines. We’ve found dildos that are 28,000 years old, we’ve fantasised about cars and statues, and sometimes our social status depends on the machines we own and interact with. So what really has changed?

Gamification of Politics: Start a New Game! / Teorija in praksa

The following text presents a digital tool called gamification and its possible use(s) in the field of politics. Gamification is used in order to increase participation: we argue that it could be the cure for political alienation. In the context of participatory and ludified culture, we approach crowdsourcing, blurred boundaries between work and leisure and practical usage of digital games, which in fact teach collaboration. Text rejects Arendt’s rejection of technology and calls towards a reconfiguration and dislocation of the public sphere. Despite an utopistic undertone, text draws parallels between Foucault’s Panopticon-Utopia and a gamified public sphere.
Close

Subscribe to get sent a digest of new articles by Nika Mahnič

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.